Luigi’s Mansion was a strange choice of launch game – really, no Mario? – but it was delightful. The vivacious animation of the ghosts, the diorama-like detail of the haunted mansion and Luigi’s adorable cowardly voice and body language showed how extra power could infuse games with extra personality. Super Smash Bros Melee, with its cast of newly higher-definition Nintendo legends, was inordinately exciting. The GameCube was home to two excellent Zelda games, the whimsical Wind Waker and emo-tinged Twilight Princess. Metroid Prime remains an unimprovable atmospheric classic. It had plenty of more experimental games, too: Eternal Darkness kept track of your character’s sanity and started to show you weird visions or glitch out on you if you let your character spiral into madness. The lavishly animated brawler Viewtiful Joe looked like nothing I’d ever seen. And then there was that Donkey Kong game that you played with a controller shaped like bongo drums.
Because I was a teenager in the 00s, I was deeply sensitive to the perception of video games as childish. Shortly after buying a GameCube I started writing game reviews online for money, and got my hands on an Xbox and a PlayStation 2. I became much more interested in the new kinds of games I was playing on those systems: Ico and Metal Gear Solid on PlayStation, Halo and Knights of the Old Republic on Xbox. Super Mario Sunshine and The Legend of Zelda felt like relics of childhood, a mindset that I wouldn’t get out of for some years. The GameCube felt like the end of something, and it was – just not in the way that anybody expected.
Behind the scenes, its designers – and Nintendo’s late president, Satoru Iwata – had come to realise that competing on graphics and tech specs was futile and uninteresting. “Games have come to a dead end,” Iwata told the Japanese outlet Mainichi in 2004. “Creating complicated games with advanced graphics used to be the golden principle that led to success, but it is no longer working … even if the developers work a hundred times harder, they can forget about selling a hundred times more units, since it’s difficult for them to even reach the status quo. It’s obvious that there’s no future to gaming if we continue to run on this principle that wastes time and energy.” Nintendo’s next consoles would be the touchscreen DS and motion-controlled Wii – consoles that would not only separate Nintendo from its competitors but change the market for video games and redefine who games were for.
Nintendo has walked a different path ever since: the GameCube was arguably the last console that it designed with “core gamers” foremost in mind (although I think the Switch 2 has veered back in this direction). When I bought it all those years ago, I expected it to be the beginning of a new era for Nintendo, but it turned out to be the end of an old one.
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